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Mensagens : 18 Data de inscrição : 13/11/2015
| Assunto: Auto click auto morte v3.0 Qui Nov 26, 2015 7:11 pm | |
| Está e a 3ª do meu autoclick auto-morte criada para os servidores 1.5 da craftlandia mais a versão que da disconnect funciona em qualquer servidor 1.5 O que ela faz? Ela bate e defende com F [MODIFICADO][NEW]Quando abre o inventário baú ou chat sai andando para frente, e se tiver algum obstaculo na frente, muda de caminho! Dependendo da versão que você escolher ela disconnect ou da /home com 2 corações [NEW]Escolhe o delay em MS que preferir![NEW]Nova versão que ataca só quando está mirando no player! Créditos: autoclick que defende: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]corre com o inventario, chat ou bau aberto [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]Versão que só ataca quando está mirando em um player! Macro com auto disconnect com 2 corações
- Spoiler:
$${IF(auto);LOG("&3[%PLAYER%] &bAuto-Morte &4[OFF]"); log(&4Feita por &cMortasius); SPRINT; UNSET(auto); STOP(); ELSE; LOG("&3[%PLAYER%] &bAuto-Morte V3.0&2[ON]"); SPRINT; LOG("&3[%PLAYER%] &3Para desligar pressione %KEYNAME%"); log(&4Feita por &cMortasius); SET(auto); PROMPT(&delay,$$?,"Delay em ms:"); DO; if(HEALTH<=4); DISCONNECT;}$$ $${ LOG("&3[%PLAYER%] &bAuto-Morte V3.0&4[OFF]"); log(&4Feita por &cMortasius); UNSET(auto); STOP(); endif; else; &hit = %HIT%; &pl = PLAYER; if(&hit = &pl); key(attack); wait(%&delay%ms); endif; IF(KEY_F); key(use); wait(1t); ENDIF; }$$ $${ ifmatches(%GUI%,None); if(%#tr%>0);keyup(ForWard);endif; dec(#tr,%#tr%); if(KEY_W);sprint;else;unsprint;endif; else; &dir=%DIRECTION%; ifmatches(%GUI%,Inventory|Chat|Chest|Furnace); keydown(FORWARD);SPRINT; ifmatches(%DIRECTION%,N);#a=-1;#b=0;&op=SOUTH;endif;ifmatches(%DIRECTION%,S);#a=+1;#b=0;&op=NORTH;endif; ifmatches(%DIRECTION%,W);#a=0;#b=-1;&op=EAST;endif;ifmatches(%DIRECTION%,E);#a=0;#b=+1;&op=WEST;endif; getidrel(%#b%,1,%#a%,#d,);getidrel(%#b%,0,%#a%,#c,);if((%#c%!=0)|(%#d%!=0));;&dir=%&op%;endif;look(%&dir%); if(KEY_S); ifmatches(%DIRECTION%,N);#a=-1;#b=0;&op=SOUTH;endif;ifmatches(%DIRECTION%,S);#a=+1;#b=0;&opNORTH;endif; ifmatches(%DIRECTION%,W);#a=0;#b=-1;&op=EAST;endif;ifmatches(%DIRECTION%,E);#a=0;#b=+1;&op=WEST;endif; getidrel(%#b%,1,%#a%,#d,);getidrel(%#b%,0,%#a%,#c,);if((%#c%!=0)|(%#d%!=0));&dir=%&op%;endif;look(%&dir%);keydown(back);else;keyup(back);endif; if(KEY_A); ifmatches(%DIRECTION%,N);#a=-1;#b=0;&op=SOUTH;endif;ifmatches(%DIRECTION%,S);#a=+1;#b=0;&opNORTH;endif; ifmatches(%DIRECTION%,W);#a=0;#b=-1;&op=EAST;endif;ifmatches(%DIRECTION%,E);#a=0;#b=+1;&op=WEST;endif; getidrel(%#b%,1,%#a%,#d,);getidrel(%#b%,0,%#a%,#c,);if((%#c%!=0)|(%#d%!=0));&dir=%&op%;endif;look(%&dir%);keydown(left);else;keyup(left);endif; if(KEY_D); ifmatches(%DIRECTION%,N);#a=-1;#b=0;&op=SOUTH;endif;ifmatches(%DIRECTION%,S);#a=+1;#b=0;&opNORTH;endif; ifmatches(%DIRECTION%,W);#a=0;#b=-1;&op=EAST;endif;ifmatches(%DIRECTION%,E);#a=0;#b=+1;&op=WEST;endif; getidrel(%#b%,1,%#a%,#d,);getidrel(%#b%,0,%#a%,#c,);if((%#c%!=0)|(%#d%!=0));&dir=%&op%;endif;look(%&dir%);keydown(right);else;keyup(right);endif; if(KEY_SPACE);keydown(jump);else;keyup(jump);endif; inc(#tr,1); endif; endif; loop; loop; }$$
Macro com auto home com 2 corações
- Spoiler:
$${IF(auto);LOG("&3[%PLAYER%] &bAuto-Morte &4[OFF]"); log(&4Feita por &cMortasius); SPRINT; UNSET(auto); STOP(); ELSE; LOG("&3[%PLAYER%] &bAuto-Morte V3.0&2[ON]"); SPRINT; LOG("&3[%PLAYER%] &3Para desligar pressione %KEYNAME%"); log(&4Feita por &cMortasius); SET(auto); PROMPT(&delay,$$?,"Delay em ms:"); DO; if(HEALTH<=4); }$$ /home $${ LOG("&3[%PLAYER%] &bAuto-Morte V3.0&4[OFF]"); log(&4Feita por &cMortasius); UNSET(auto); STOP(); endif; else; &hit = %HIT%; &pl = PLAYER; if(&hit = &pl); key(attack); wait(%&delay%ms); endif; IF(KEY_F); key(use); wait(1t); ENDIF; }$$ $${ ifmatches(%GUI%,None); if(%#tr%>0);keyup(ForWard);endif; dec(#tr,%#tr%); if(KEY_W);sprint;else;unsprint;endif; else; &dir=%DIRECTION%; ifmatches(%GUI%,Inventory|Chat|Chest|Furnace); keydown(FORWARD);SPRINT; ifmatches(%DIRECTION%,N);#a=-1;#b=0;&op=SOUTH;endif;ifmatches(%DIRECTION%,S);#a=+1;#b=0;&op=NORTH;endif; ifmatches(%DIRECTION%,W);#a=0;#b=-1;&op=EAST;endif;ifmatches(%DIRECTION%,E);#a=0;#b=+1;&op=WEST;endif; getidrel(%#b%,1,%#a%,#d,);getidrel(%#b%,0,%#a%,#c,);if((%#c%!=0)|(%#d%!=0));;&dir=%&op%;endif;look(%&dir%); if(KEY_S); ifmatches(%DIRECTION%,N);#a=-1;#b=0;&op=SOUTH;endif;ifmatches(%DIRECTION%,S);#a=+1;#b=0;&opNORTH;endif; ifmatches(%DIRECTION%,W);#a=0;#b=-1;&op=EAST;endif;ifmatches(%DIRECTION%,E);#a=0;#b=+1;&op=WEST;endif; getidrel(%#b%,1,%#a%,#d,);getidrel(%#b%,0,%#a%,#c,);if((%#c%!=0)|(%#d%!=0));&dir=%&op%;endif;look(%&dir%);keydown(back);else;keyup(back);endif; if(KEY_A); ifmatches(%DIRECTION%,N);#a=-1;#b=0;&op=SOUTH;endif;ifmatches(%DIRECTION%,S);#a=+1;#b=0;&opNORTH;endif; ifmatches(%DIRECTION%,W);#a=0;#b=-1;&op=EAST;endif;ifmatches(%DIRECTION%,E);#a=0;#b=+1;&op=WEST;endif; getidrel(%#b%,1,%#a%,#d,);getidrel(%#b%,0,%#a%,#c,);if((%#c%!=0)|(%#d%!=0));&dir=%&op%;endif;look(%&dir%);keydown(left);else;keyup(left);endif; if(KEY_D); ifmatches(%DIRECTION%,N);#a=-1;#b=0;&op=SOUTH;endif;ifmatches(%DIRECTION%,S);#a=+1;#b=0;&opNORTH;endif; ifmatches(%DIRECTION%,W);#a=0;#b=-1;&op=EAST;endif;ifmatches(%DIRECTION%,E);#a=0;#b=+1;&op=WEST;endif; getidrel(%#b%,1,%#a%,#d,);getidrel(%#b%,0,%#a%,#c,);if((%#c%!=0)|(%#d%!=0));&dir=%&op%;endif;look(%&dir%);keydown(right);else;keyup(right);endif; if(KEY_SPACE);keydown(jump);else;keyup(jump);endif; inc(#tr,1); endif; endif; loop; loop; }$$
Versão que ataca toda hora! Macro com auto disconnect com 2 corações
- Spoiler:
$${IF(auto);LOG("&3[%PLAYER%] &bAuto-Morte &4[OFF]"); log(&4Feita por &cMortasius); SPRINT; UNSET(auto); STOP(); ELSE; LOG("&3[%PLAYER%] &bAuto-Morte V3.0&2[ON]"); SPRINT; LOG("&3[%PLAYER%] &3Para desligar pressione %KEYNAME%"); log(&4Feita por &cMortasius); SET(auto); PROMPT(&delay,$$?,"Delay em ms:"); DO; if(HEALTH<=4); DISCONNECT;}$$ $${ LOG("&3[%PLAYER%] &bAuto-Morte V3.0&4[OFF]"); log(&4Feita por &cMortasius); UNSET(auto); STOP(); endif; else; key(attack); wait(%&delay%ms); IF(KEY_F); key(use); wait(1t); ENDIF; }$$ $${ ifmatches(%GUI%,None); if(%#tr%>0);keyup(ForWard);endif; dec(#tr,%#tr%); if(KEY_W);sprint;else;unsprint;endif; else; &dir=%DIRECTION%; ifmatches(%GUI%,Inventory|Chat|Chest|Furnace); keydown(FORWARD);SPRINT; ifmatches(%DIRECTION%,N);#a=-1;#b=0;&op=SOUTH;endif;ifmatches(%DIRECTION%,S);#a=+1;#b=0;&op=NORTH;endif; ifmatches(%DIRECTION%,W);#a=0;#b=-1;&op=EAST;endif;ifmatches(%DIRECTION%,E);#a=0;#b=+1;&op=WEST;endif; getidrel(%#b%,1,%#a%,#d,);getidrel(%#b%,0,%#a%,#c,);if((%#c%!=0)|(%#d%!=0));;&dir=%&op%;endif;look(%&dir%); if(KEY_S); ifmatches(%DIRECTION%,N);#a=-1;#b=0;&op=SOUTH;endif;ifmatches(%DIRECTION%,S);#a=+1;#b=0;&opNORTH;endif; ifmatches(%DIRECTION%,W);#a=0;#b=-1;&op=EAST;endif;ifmatches(%DIRECTION%,E);#a=0;#b=+1;&op=WEST;endif; getidrel(%#b%,1,%#a%,#d,);getidrel(%#b%,0,%#a%,#c,);if((%#c%!=0)|(%#d%!=0));&dir=%&op%;endif;look(%&dir%);keydown(back);else;keyup(back);endif; if(KEY_A); ifmatches(%DIRECTION%,N);#a=-1;#b=0;&op=SOUTH;endif;ifmatches(%DIRECTION%,S);#a=+1;#b=0;&opNORTH;endif; ifmatches(%DIRECTION%,W);#a=0;#b=-1;&op=EAST;endif;ifmatches(%DIRECTION%,E);#a=0;#b=+1;&op=WEST;endif; getidrel(%#b%,1,%#a%,#d,);getidrel(%#b%,0,%#a%,#c,);if((%#c%!=0)|(%#d%!=0));&dir=%&op%;endif;look(%&dir%);keydown(left);else;keyup(left);endif; if(KEY_D); ifmatches(%DIRECTION%,N);#a=-1;#b=0;&op=SOUTH;endif;ifmatches(%DIRECTION%,S);#a=+1;#b=0;&opNORTH;endif; ifmatches(%DIRECTION%,W);#a=0;#b=-1;&op=EAST;endif;ifmatches(%DIRECTION%,E);#a=0;#b=+1;&op=WEST;endif; getidrel(%#b%,1,%#a%,#d,);getidrel(%#b%,0,%#a%,#c,);if((%#c%!=0)|(%#d%!=0));&dir=%&op%;endif;look(%&dir%);keydown(right);else;keyup(right);endif; if(KEY_SPACE);keydown(jump);else;keyup(jump);endif; inc(#tr,1); endif; endif; loop; loop; }$$
Macro com auto home com 2 corações- Spoiler:
$${IF(auto);LOG("&3[%PLAYER%] &bAuto-Morte &4[OFF]"); log(&4Feita por &cMortasius); SPRINT; UNSET(auto); STOP(); ELSE; LOG("&3[%PLAYER%] &bAuto-Morte V3.0&2[ON]"); SPRINT; LOG("&3[%PLAYER%] &3Para desligar pressione %KEYNAME%"); log(&4Feita por &cMortasius); SET(auto); PROMPT(&delay,$$?,"Delay em ms:"); DO; if(HEALTH<=4); }$$ /home $${ LOG("&3[%PLAYER%] &bAuto-Morte V3.0&4[OFF]"); log(&4Feita por &cMortasius); UNSET(auto); STOP(); endif; else; key(attack); wait(%&delay%ms); IF(KEY_F); key(use); wait(1t); ENDIF; }$$ $${ ifmatches(%GUI%,None); if(%#tr%>0);keyup(ForWard);endif; dec(#tr,%#tr%); if(KEY_W);sprint;else;unsprint;endif; else; &dir=%DIRECTION%; ifmatches(%GUI%,Inventory|Chat|Chest|Furnace); keydown(FORWARD);SPRINT; ifmatches(%DIRECTION%,N);#a=-1;#b=0;&op=SOUTH;endif;ifmatches(%DIRECTION%,S);#a=+1;#b=0;&op=NORTH;endif; ifmatches(%DIRECTION%,W);#a=0;#b=-1;&op=EAST;endif;ifmatches(%DIRECTION%,E);#a=0;#b=+1;&op=WEST;endif; getidrel(%#b%,1,%#a%,#d,);getidrel(%#b%,0,%#a%,#c,);if((%#c%!=0)|(%#d%!=0));;&dir=%&op%;endif;look(%&dir%); if(KEY_S); ifmatches(%DIRECTION%,N);#a=-1;#b=0;&op=SOUTH;endif;ifmatches(%DIRECTION%,S);#a=+1;#b=0;&opNORTH;endif; ifmatches(%DIRECTION%,W);#a=0;#b=-1;&op=EAST;endif;ifmatches(%DIRECTION%,E);#a=0;#b=+1;&op=WEST;endif; getidrel(%#b%,1,%#a%,#d,);getidrel(%#b%,0,%#a%,#c,);if((%#c%!=0)|(%#d%!=0));&dir=%&op%;endif;look(%&dir%);keydown(back);else;keyup(back);endif; if(KEY_A); ifmatches(%DIRECTION%,N);#a=-1;#b=0;&op=SOUTH;endif;ifmatches(%DIRECTION%,S);#a=+1;#b=0;&opNORTH;endif; ifmatches(%DIRECTION%,W);#a=0;#b=-1;&op=EAST;endif;ifmatches(%DIRECTION%,E);#a=0;#b=+1;&op=WEST;endif; getidrel(%#b%,1,%#a%,#d,);getidrel(%#b%,0,%#a%,#c,);if((%#c%!=0)|(%#d%!=0));&dir=%&op%;endif;look(%&dir%);keydown(left);else;keyup(left);endif; if(KEY_D); ifmatches(%DIRECTION%,N);#a=-1;#b=0;&op=SOUTH;endif;ifmatches(%DIRECTION%,S);#a=+1;#b=0;&opNORTH;endif; ifmatches(%DIRECTION%,W);#a=0;#b=-1;&op=EAST;endif;ifmatches(%DIRECTION%,E);#a=0;#b=+1;&op=WEST;endif; getidrel(%#b%,1,%#a%,#d,);getidrel(%#b%,0,%#a%,#c,);if((%#c%!=0)|(%#d%!=0));&dir=%&op%;endif;look(%&dir%);keydown(right);else;keyup(right);endif; if(KEY_SPACE);keydown(jump);else;keyup(jump);endif; inc(#tr,1); endif; endif; loop; loop; }$$
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